GD 10 Pager - Concept/ Overview


For my concept I wanted to go for a multi - objective FPS multiplayer game.  Taking most inspiration by the recent hit of Valorant and a classic never aging game of CS:GO with a minor influence from rainbow 6. Leaving pay to win in the dust the game will be progressive skill based. 6 v 6, attacking and or defending  setting  up traps and surveillance to prepare for 20 seconds and a buy phase for weapon armor for 10 seconds. with a character roster starting of  8 or so with each character set with there own unique skills for their considered class. weapons will vary from small to heavy. each weapon will have different damage outputs with an alternate fire which has a huge cooldown to activate. With armor going from, light medium and heavy; which depending on which you use may effect your mobility and action cool downs. Abilities from each character can differ from using it as a tactical or high damage out put place you and your team in a winnable advantage. Each kill will count towards your characters Tactical Ultimate which can demolish the enemy team or support your team. Earning a certain amount of kills in a row in a round will make one or two of your abilities reset so you may use again. winner is decided when a team is completely defeated without doing the objective,Attackers plant and detonate bomb, and or defenders  manage to defuse objective 

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